Introduction
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The Maya Interface
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Lights
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Rigging
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Basic Interface
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Basic Interface Use
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Character Sets
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Binding Skin
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Lines, Circle
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Basics
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Animation
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Animation Editors
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Commands
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Curves
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Camera
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Dynamics
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Surface Modeling
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Face (Front, Side 1/3)
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Shading of Object
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MEL
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Curves
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Nurbs
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Paint Effects
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FUR
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Polygons
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Subdivisions
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Cloth
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Still Object (Drawing)
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Objects
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Deformer
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Rendering
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Compositing
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Character Modeling
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Hyper shade
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Live Object (Drawing)
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Line of action
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Texturing
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Models (Male, Female Child)
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B/G Creation
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Rigging
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