Game Design and Development (Maya / Max / Unity)
Production Pipeline
|
Compund Material |
Animating Materials |
Hair & Fur |
Introduction
|
Maps |
Previews |
Cloth |
Interface & Basics
|
Cameras |
Constraint |
Composite |
Basic Commands |
Lights |
Controllers |
Architectural materials
|
Introduction to Modiers & Modier Stack
|
Parameters |
Rendering |
Baking Textures |
2D Splines & Shapes
|
Sunlight & Daylight Systems |
Render Parameters |
Particles |
Polygons |
Concepts of Animation |
Xref & Vault |
Rigid Bodies
|
Material Editor |
Keys
|
Schematic View |
Mental Ray |
Shaders
|
Object Animation |
Compound Objects |
Passes |
Camera Animation |
Surface Deformation |
Max Script
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